It would get abused to no ends, and why should it really be an option
to be able to play the game "safe" all the time?
We would see alot of people turning the option on to grow/death recovery
then once they are recovered/in a position of upperhand, they just turn
it back on and kill people, then idle out the time restraint before it can
be turned off again.
Bottom line is such an option would just get abused, and I personally
do not think that its a good way to go, getting attacked by other players
are a part of the game. Disabling that aspect of the game would turn the
game into a carebear MUD, how much fun would it be to always now that
your safe and that you have 0 risk of death? I think it would take away a
big part of the game if it was introducded.
As for Rhynox, your remarks on how a Ranger told you magic concentration could
be broken if enough damage was dealt out to the caster, just looking through
the log Hektor posted earlier in the thread,
Code: Select all
You are physically feeling rather hurt and mentally slightly degraded.
The swarthy savage male minotaur is feeling very well.
Bofur is feeling very well.
Lindros is feeling very well.
X is feeling very well.
You mentally call upon Psuchae for power.
A soft wind blows around your ears carrying the voice of Y whispering:
Ship arrived now, and stays for 60 seconds
You are physically feeling rather hurt and mentally slightly degraded.
The swarthy savage male minotaur is feeling very well.
Bofur is feeling very well.
Lindros is feeling very well.
X is feeling very well.
>
The swarthy savage male minotaur tries to hit you with his runed mithril warhammer but misses.
You are already concentrating on a spell.
You are already concentrating on a spell.
>
Lindros batters your body with his sledgehammer of the colossus.
Bofur batters your right arm with his sledgehammer of the colossus.
Bofur pounds your left arm with his sledgehammer of the colossus.
The swarthy savage male minotaur pounds your legs with his runed mithril warhammer.
The swarthy savage male minotaur viciously whips his long horns across your legs, tearing a nasty wound.
You are already concentrating on a spell.
>
You aid yourself with your healing powers.
A pleasant warmth briefly overcomes you as you feel your injuries healing.
Thats at least 2 lvls of health taken of anyone with normal con, maybe more?
Magic system of today is not working at all, just look at how got good the magic users
are at grinding? In the past(prior to the change to breaking concentration) spellcasters
had to rely on a tank to kill things, but thats not the case today, especially not when
people are of the size/have the abilities-skills of today.
In the past mana played a part, but with multiple herbs/potions/items restoring mana
its really not an issue for most spellcasters(speaking from own experience everyone might
not share my opinion)but I just know that with imm mentals/high spellcraft/and previous
mentioned items, mana was never a problem for me at least).