Dulling vs undulling weapons and more.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Dulling vs undulling weapons and more.
On the subject of non-dulling weapons of high quality there is an item I think that needs addressing:
The sledgehammer of the Colossus.
2-handed non-dulling club of very high quality when it comes to dealing damage. Even the mightiest of foes cannot break this weapon. The Donut is shifting to become a place where even dwarves leave their axes at home to use this item. Even Knights elect to leave swords at home. I see Elemental Clerics run with this item, whilst it doesnt hinder their ability to cast their spells.
The item is obtainable by ogres, fairly easily. II was under the impression it was one of the benefits of being an ogre, to actually have access to a weapon of that quality, and the ability to even wield 2 of them.
I would expect that ogres pay a tax for that, and that in that sense things are balanced.
I think the balance is thrown overboard when it is possible that ogres can give it to none-taxpayers to reap the benefits from their tax.
I understand it makes no sense to make it impossible for ogres to gift equipment away. Therefore I think it would make a lot of sense that this weapon could only be wielded by those of the ogre-variety. After all It is supposed to be huge and enormous,
The sledgehammer of the Colossus.
2-handed non-dulling club of very high quality when it comes to dealing damage. Even the mightiest of foes cannot break this weapon. The Donut is shifting to become a place where even dwarves leave their axes at home to use this item. Even Knights elect to leave swords at home. I see Elemental Clerics run with this item, whilst it doesnt hinder their ability to cast their spells.
The item is obtainable by ogres, fairly easily. II was under the impression it was one of the benefits of being an ogre, to actually have access to a weapon of that quality, and the ability to even wield 2 of them.
I would expect that ogres pay a tax for that, and that in that sense things are balanced.
I think the balance is thrown overboard when it is possible that ogres can give it to none-taxpayers to reap the benefits from their tax.
I understand it makes no sense to make it impossible for ogres to gift equipment away. Therefore I think it would make a lot of sense that this weapon could only be wielded by those of the ogre-variety. After all It is supposed to be huge and enormous,
Re: Dulling vs undulling weapons and more.
I second that. Perhaps the sledgehammer should have worse stats in the hands of a non-ogre?On the subject of non-dulling weapons of high quality there is an item I think that needs addressing:
The sledgehammer of the Colossus.
2-handed non-dulling club of very high quality when it comes to dealing damage. Even the mightiest of foes cannot break this weapon. The Donut is shifting to become a place where even dwarves leave their axes at home to use this item. Even Knights elect to leave swords at home. I see Elemental Clerics run with this item, whilst it doesnt hinder their ability to cast their spells.
The item is obtainable by ogres, fairly easily. II was under the impression it was one of the benefits of being an ogre, to actually have access to a weapon of that quality, and the ability to even wield 2 of them.
I would expect that ogres pay a tax for that, and that in that sense things are balanced.
I think the balance is thrown overboard when it is possible that ogres can give it to none-taxpayers to reap the benefits from their tax.
I understand it makes no sense to make it impossible for ogres to gift equipment away. Therefore I think it would make a lot of sense that this weapon could only be wielded by those of the ogre-variety. After all It is supposed to be huge and enormous,
Or be wieldable only by ogres.
Re: Dulling vs undulling weapons and more.
Spawn rates.. Any news?
Frustration. Real.
Frustration. Real.
Nil Mortifi Sine Lucre
Re: Dulling vs undulling weapons and more.
Is this not already the case? I feel I remember the change making them worse for non-ogres happening months ago.
“There was this about vampires : they could never look scruffy. Instead, they were... what was the word... deshabille. It meant untidy, but with bags and bags of style.”
Re: Dulling vs undulling weapons and more.
It is... you are resurrecting an almost-year-old post.
Re: Dulling vs undulling weapons and more.
The amount of unsuccessful hunts for certain items are reaching three digits.
If you're not going to change the spawn rates, can you guys at least make it worth one's time to run and check?Arman wrote: ↑23 May 2020 04:06I do get this raised as an issue from a number of sources. And I do discuss this semi-regularly with Cotillion, who is the master of game data. We do know exactly to multiple decimal points the frequency of each magical weapon clone. And we also know that guild racks don't suffer from lack of equipment. So our position at the moment isn't to change spawn rates.
Nil Mortifi Sine Lucre
Re: Dulling vs undulling weapons and more.
Woops, Nils reply tricked me into thinking this whole thread is more recent than it is.
“There was this about vampires : they could never look scruffy. Instead, they were... what was the word... deshabille. It meant untidy, but with bags and bags of style.”
Re: Dulling vs undulling weapons and more.
What do you mean by making it worth one's time to check? By providing more useful loot that's more common, or always there?nils wrote: ↑14 Jun 2021 23:03The amount of unsuccessful hunts for certain items are reaching three digits.
If you're not going to change the spawn rates, can you guys at least make it worth one's time to run and check?Arman wrote: ↑23 May 2020 04:06I do get this raised as an issue from a number of sources. And I do discuss this semi-regularly with Cotillion, who is the master of game data. We do know exactly to multiple decimal points the frequency of each magical weapon clone. And we also know that guild racks don't suffer from lack of equipment. So our position at the moment isn't to change spawn rates.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/