As stated in subject. When I LD/relog gwc.gmcp.data.characters.vitals.progress is at "no measurable", even if I have progress. Typing "stats" doesn't update it, what does though is killing anything, even if it's a rat. Not a showstopper, but rather inconvenient, as I use it to track my progress and workaround is to spam "stats" after each kill and parse the response.
Thanks,
Mallor's player.
Bug: gmcp progress updates only after killing something
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Bug: gmcp progress updates only after killing something
Also, I've just been told there's a similar problem with gmpc team, after LD you need to rejoin the team for gmcp to start reflecting it correctly.
Re: Bug: gmcp progress updates only after killing something
any team command resends the gmcp data, so a team stay/follow or rear someone else would also do the trick.
Re: Bug: gmcp progress updates only after killing something
Yep, it's basically the same issues as with killing to reset gmcp progress. I would expect polling though, current implementation is a bit... uncomfortable, forces me to store the data I'm supposed to fetch from gmcp, simply because it's not always up to date.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/