Search found 511 matches
- 01 Apr 2021 18:43
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 35389
Re: Balances, or whatever
What about the 'new' bank that actually give you interest. Remnants of a lost age I guess, I made over 8000 platinum over the years I was away.
- 13 Mar 2021 23:07
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 486128
Re: Upcoming Changes.
Sure better stun might be a good bonus for DO since they got no added acrobat levels. Note on board says it was no point doing small patch since the guild recode was pretty done, just waiting for game updates.
Not sure what happened after that
Not sure what happened after that
- 08 Mar 2021 09:14
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 486128
- 03 Mar 2021 12:01
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 12187
- 02 Mar 2021 23:51
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 12187
Re: Harder hits
I look forward to any new changes. Hopefully it doesn't change things to much, due to age I got harder to adapt ;) Many areas are designed to have groups of NPCs assist on any player who dare attack them. So where 3 critters may not hurt that much, 7 can do a little damage on the unprepared. Now if ...
- 07 Jan 2021 09:40
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 33444
Re: Changes to Equipment
How about tweaking the mob holding the item instead? Make the items actual rewards for a job well executed, rather than having people slay them over and over and over and over and eventually just.. give up. Now the only racks you'll find mbp's in are those with teleportation, cause that trip to Eme...
- 31 Aug 2020 10:00
- Forum: Game - Guilds
- Topic: plexus
- Replies: 59
- Views: 45238
Re: plexus
I've always thought that it would be a great idea to make monks completely gear independent. As a monk would progress in ranks and age they would get passive armor (kinda like mino horns but for the whole body) and higher damage with unarmed. All this of course capped at the max level for non-magic...
- 10 Jun 2020 13:09
- Forum: Game - Guilds
- Topic: plexus
- Replies: 59
- Views: 45238
Re: plexus
Most important to appease all layman members.
- 10 Jun 2020 13:07
- Forum: Cornucopia - Everything Else!
- Topic: Genesis stance on black lives
- Replies: 27
- Views: 20222
- 24 Jun 2019 07:08
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36335
Re: Perma-saving items
Greetings, citizens! What do we decide about permanently saving items ? All of items currently are constantly "glowing briefly", i.e. "last a while". Will we face a problem of over-hoarding ? Can you also use this chance to explain how the perma-saving imbued flaming black broad...